

- #TEXT IS MISSING DEAD ISLAND SAVE EDITOR MANUALS#
- #TEXT IS MISSING DEAD ISLAND SAVE EDITOR INSTALL#
- #TEXT IS MISSING DEAD ISLAND SAVE EDITOR UPDATE#
- #TEXT IS MISSING DEAD ISLAND SAVE EDITOR UPGRADE#
Use the following function to remove an added action from the action menu: "id" is a variable, where the ID of this particular action is stored. You need to set an "ID" for the "addAction" function, as in the following example: When you use this for multiplayer missions, use the name of the unit instead of the word "player" in the previous example.
#TEXT IS MISSING DEAD ISLAND SAVE EDITOR UPGRADE#
This is further improved in OFP's US release and in the OFP Ultimate Upgrade 2 patch. You can add these actions only to a player's unit, not to AI units. When the action is selected from the menu, the script named "script.sqs" will start. "name" is the menu line text to be displayed for the action. This will add a new item to the player's Action menu. You can define your own actions in a player's Action menu.

What is and how do I define "user defined actions", made available in OFP V1.10? Where is the name of the object from which weapons or magazines are to be removed. To remove weapons and magazine previously added to an object, use the following commands: To add ammunition magazines to the object, instead of weapons, just replace the command "AddWeaponCargo" with "AddMagazineCargo". Where is the name of the object the weapons will be added to, "weapon" is the reserved name of the weapon you want added and number is the quantity of that weapon to be made available in the object.įor example, if you want to add 15 Mortars to a truck you named "convoy5", you would insert the following statement: In the "init" section of the object, you can add weapons to the object by inserting the following statement: How do I add weapons and ammunition to ammo crates, trucks and other objects? Next, there are still many sites covering OFP mission editing. Remember to search for what you're looking for before asking! Almost all of them have separate discussion boardss for mission editing. I want to be a mission maker! Where do I begin?Ī reasonable place to start is the articles available on this wiki (add link here)! Another excellent resource is the forums (dead link). 35 What audio file format supported by OFP is the most efficient?.34 Where can I submit my missions for beta testing?.33 I can't run Oxygen (O2) with the OFP GOTY edition CD!.32 Why shouldn't I texture addons with JPEG images?.31 Stop using BIS' old Official Flags Pack!.30 How can I convert missions that use Kegetys' Winter Kolgujev to his newer Winter Nogojev Island?.29 Formulas used in OFP for tide levels and sun and moon positions.27 Is there a reference of all of OFP's buildings and foliage objects?.26 Why is the mission editor telling me that "only 63 groups per side supported"?.25 Can I create trenches and tunnels in OFP?.24 Why is the Wav2Lip utility not working?.23 Why are people playing my mission getting errors for addons that I previously removed from the mission?.
#TEXT IS MISSING DEAD ISLAND SAVE EDITOR INSTALL#

19 How can I convert or decode OFP's WSS sound and voice files?.18 How can I create a campaign with multiple missions?.17 Where can I found a list of all weapon and ammo names?.15 How many meters is each grid square in the island maps?.14 Does OFP have any barren desert scenery?.

#TEXT IS MISSING DEAD ISLAND SAVE EDITOR MANUALS#
#TEXT IS MISSING DEAD ISLAND SAVE EDITOR UPDATE#
8 What is an Editor Update and should I install one?.5 How do I delete objects I placed on a map in OFP's Mission Editor?.4 How can I place customized flags on flagpoles in my missions?.3 What is and how do I define "user defined actions", made available in OFP V1.10?.2 How do I add weapons and ammunition to ammo crates, trucks and other objects?.1 I want to be a mission maker! Where do I begin?.
