

Although not every statement made by the player will be successfully parsed, often the engine will pull related information and integrate it using the built-in voice acting clips. For example, in one scenario, Grace may respond favorably to the statement 'I love your decorations.', while in another context she may believe you are being condescending to her. Many questions can be fully parsed by the engine and the actors can respond in a variety of ways dependent on their mood, random fluctuations, and the player's past actions. The parser through which the player communicates to the actors is also notable for its ability to recognize and accept a large number of complex commands and respond to them adequately.
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However, with active intervention, it is possible to inspire the two to rediscover their love for one another, or to push one to leave the other – sometimes admitting a past affair, one of many events decided at random when play begins.īecause much of it is designed to simulate 'on-the-fly' reactions to the player's or other characters' actions, and because the scenario features a random series of events (such as what conversational topics are brought up, what drinks Trip wants to serve, etc.) it possesses a certain amount of replay value.

Most playthroughs end with either Trip and Grace managing an initial reconciliation and telling the player they need to be alone, or being so offended by the player that Trip forcibly removes them from the apartment.
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These stage-plays are stored as script text files which can be read after the player has finished.įaçade was released for Microsoft Windows in July 2005, as a free download from the web site.Īs of 2006, the creators of Façade were developing another title called The Party, however, in December 2013, Michael Mateas confirmed that they were not currently working on it. The player can take an active role in the conversation, pushing the topic one way or another, as in an interactive stage-play.

Incorporating elements of both interactivity and drama, Façade takes advantage of voice acting and a 3-D environment, as well as natural language processing and other advanced artificial intelligence routines, to provide a robust interactive fiction experience.
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Making full use of the incorporated language processing software, Façade allows the player to type sentences to "speak" with the couple, either supporting them through their troubles, driving them farther apart, or being thrown out of the apartment. This pleasant gathering, however, is somewhat damaged by the clear domestic confrontation between Grace and Trip upon the player's entry. Its graphics are not very attractive, but the 'game' offers a lot aside from that.Façade puts the player in the role of a close friend of Trip and Grace, a couple who recently invited the player to their New York City apartment for cocktails. Façade is a unique interactive experience that doesn't get old. Everything you do will have its consequences and you'll rarely play the same game twice. Other possible interactions in Façade include hugging either one of the two characters in the game or grabbing some objects in the scene. If you say something offensive, they'll be offended. If you write something that doesn't make sense, your character will say something that doesn't make any sense. Likewise, you can communicate with them by writing anything on the screen. You can control your character's movement, name him or her, and move freely throughout the hosts' house. Instead, all of the action develops like it would in an improvised piece. In other words, in Façade you won't find correct or incorrect answers that will lead you to predetermined situations.

What happens during the dinner depends completely on you, the dinner guest.Īlthough it's camouflaged as a first person-adventure, Façade is an authentic experiment in terms of artificial intelligence, whose objective is to transcend the classic tree narrative present in the majority of video games. These friends are a couple that, after their wedding and honeymoon, seem to be going through a rough patch. Facade (Façade) is an interactive, first-person experience, where you'll take on the role of a dinner guest at the house of two friends.
